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- BLUEBALLS
-
- HOW TO PLAY:
-
- The object of BLUEBALLS is to hit all three blue balls on each level without
- running into the walls, your trail of red balls, or any other obsticle. Your
- direction is guided by the numeric key pad.
-
- The game can be started "BLUEBALL speed sound":
- speed => 1 (slowest) to 10 (fastest).
- sound => OFF or ON (not case sensitive).
- The default is "BLUEBALL 10 ON".
-
- I don't recommend executing this game on machines that run under 8 mHz.
-
-
- FURTHER INFORMATION:
-
- Blue Balls
- copyright 1989 Pat Copeland
- All rights reserved.
-
- This program was written as an independent study project at the University of
- Arizona. If you would like the Quick C source code (ten dollars for S&H) or if
- you have any comments or suggestions, send to:
- Pat Copeland
- 3731 East Sumo Septimo
- Tucson, AZ 85716
-
- Special thanks go to: Carlos Blanco for help and testing, Philip Mongelluzzo
- for his sound routines & Prof. Robert Drabek for a passing grade.
-
- Free lisense is given by the author to duplicate and distribute this program
- NON-COMERCIALLY, UNMODIFIED, with ALL FILES INCLUDED.
- NO COMMERCIAL DISTRIBUTION WILL BE TOLERATED.
-
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